Best Practices for Version Control in Unity and Unreal Engine

Created by Amir Tamadon, Modified on Mon, 24 Jun, 2024 at 6:54 PM by Amir Tamadon

Using version control with Unity and Unreal Engine projects can be challenging due to the size and complexity of assets. Champion VC offers several best practices to streamline this process:

Using .gitignore

Ensure that your project includes a comprehensive .gitignore file to exclude unnecessary files and directories from git version control.

Large File Management

Utilize Git LFS to manage large assets efficiently. Track all large binary files to prevent repository bloat.

Regular Commits

Commit changes regularly to keep track of your project's progress and make it easier to identify issues.

Branching Strategy

Implement a branching strategy such as task# and  Git Flow to manage features, bug fixes, and releases systematically.

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